![]() ![]() You join the Society simply by choosing to promote this new Governor, using one of your Governor titles (hence the free title you gain when discovering the first Society). A new Governor will appear in your Governor screen - a representative for the respective Society, which will be your liaison with them. Note also that the first time you discover any Society, you will earn 1 Governor title. Once discovered, a Society will send you an invitation to join them. The chance of discovery is not always 100%, however - you may need to perform the necessary action several times in order to discover a Society. By dispersing a Barbarian Camp, you discover the Sanguine Pact.By visiting a Tribal Village you discover the Voidsingers.By discovering a natural wonder, you discover the Hermetic Order.By sending an Envoy to a city-state (or earning one by meeting it first or fulfilling a quest), you discover the Owls of Minerva.This is achieved via a specific gameplay action, which is different for each Society: To join a Society, a player must first discover it. The Secret Societies game mode introduces four Societies: secret organizations with unique abilities which players may use to their benefit. It requires either the Rise and Fall or the Gathering Storm expansion to play. It includes four different Secret Societies that players can join, each of which has its own perks for members (including new resources, buildings, tile improvements, units, and city projects). Secret Societies is the second game mode in Civilization VI, introduced in the Ethiopia Pack. ![]()
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